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Hit locations and major wounds in old school dnd

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DISCLAIMER: this post is written more as a game design exercise, the mechanics are not play tested and likely won't be for a while (as I'm busy with my own rules) My heartbreaker ruleset has a simple hit location system that I like to leverage for monster design, tactical duel or simple narrative fluff. I am however fully aware that regardless of the quality of my system, it won't be used by many, and thus I cannot share and design some of my monsters and weapons while using these specificities. That was what led me to think about creating such a subsystem compatible with the most popular old school games. My design goal were to add tools to determine hit location without adding any roll and graft a wound system that doesn't add too much bookkeeping. The Blackmoor supplement already attempted to add hit location but the rules were horribly clunky, I don't know anyone who used them. I tried to push the idea in another direction. We will use the hit roll and damage ro