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A Tegel Manor in Marquisant

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I have briefly mentioned the dragon belt in a previous post, and even if this part of the broader setting is suffering a bit from a hiatus, the world it exists in and the system I playtested with it are still seeing a lot of use at my table (the rules are in a state where they are almost publishable, barring for the lack of bestiary and magic items). Since the annoucement of the WARP game jam I decided it would be the perfect opportunity to showcase a little bit of the setting while talking about Tegel manor and how I integrated it to Marquesant. Marquisant  is a small french outpost lost in a jungle beyond the fringe of reality. The land is dotted with forgotten ruins from the hollow moon, the church worships a set of rules known as the principles and show a strange obsession with music. This is a place ruled by the nobility and faith, musketeers acting as their armed hand. To complicate things further, floating down from the moon are the technologically advanced selenites coming to r

Hit locations and major wounds in old school dnd

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DISCLAIMER: this post is written more as a game design exercise, the mechanics are not play tested and likely won't be for a while (as I'm busy with my own rules) My heartbreaker ruleset has a simple hit location system that I like to leverage for monster design, tactical duel or simple narrative fluff. I am however fully aware that regardless of the quality of my system, it won't be used by many, and thus I cannot share and design some of my monsters and weapons while using these specificities. That was what led me to think about creating such a subsystem compatible with the most popular old school games. My design goal were to add tools to determine hit location without adding any roll and graft a wound system that doesn't add too much bookkeeping. The Blackmoor supplement already attempted to add hit location but the rules were horribly clunky, I don't know anyone who used them. I tried to push the idea in another direction. We will use the hit roll and damage ro