Home sweet home
Recently decided to scroll through some OSR discord prompts and found one that caught my attention "Hub growth rules and random tables for downtime and between adventures. E.g. carousing, rumor procedures, upgrading the smithy/apothecary/library grants better armor/potions/scrolls, etc" First thing it made me think about was, of course, darkest dungeon, and its hamlet, slowly expanding between adventures. That's great, locations are character and they deserve to evolve (there will be a post about the mythic underworld someday, I promise). To simulate that, I tried to come up with event tables that will affect the hub, its inhabitants and resources. This exercise was interesting, the following tables need testing and a few more tweaks, but hopefully, they provide an interesting starting point. The hub must have a few services defined, their price should be above the one listed by approximately 15%, for each service, note the increment in price, as it will fluctuate. Each d...