Posts

A Tegel Manor in Marquisant

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I have briefly mentioned the dragon belt in a previous post, and even if this part of the broader setting is suffering a bit from a hiatus, the world it exists in and the system I playtested with it are still seeing a lot of use at my table (the rules are in a state where they are almost publishable, barring for the lack of bestiary and magic items). Since the annoucement of the WARP game jam I decided it would be the perfect opportunity to showcase a little bit of the setting while talking about Tegel manor and how I integrated it to Marquesant. Marquisant  is a small french outpost lost in a jungle beyond the fringe of reality. The land is dotted with forgotten ruins from the hollow moon, the church worships a set of rules known as the principles and show a strange obsession with music. This is a place ruled by the nobility and faith, musketeers acting as their armed hand. To complicate things further, floating down from the moon are the technologically advanced selenites coming ...

Hit locations and major wounds in old school dnd

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DISCLAIMER: this post is written more as a game design exercise, the mechanics are not play tested and likely won't be for a while (as I'm busy with my own rules) My heartbreaker ruleset has a simple hit location system that I like to leverage for monster design, tactical duel or simple narrative fluff. I am however fully aware that regardless of the quality of my system, it won't be used by many, and thus I cannot share and design some of my monsters and weapons while using these specificities. That was what led me to think about creating such a subsystem compatible with the most popular old school games. My design goal were to add tools to determine hit location without adding any roll and graft a wound system that doesn't add too much bookkeeping. The Blackmoor supplement already attempted to add hit location but the rules were horribly clunky, I don't know anyone who used them. I tried to push the idea in another direction. We will use the hit roll and damage ro...